Ver 0.21.40
Gameplay
- Fixed an issue with the Deflecto-disc upgrade for the Shield Field that resulted in incorrectly high amounts of damage being deflected.
- Fixed an issue with the Tortoise passive upgrade when switching sizes as Tiny where the current armor ratio/armor percentage would be significantly different after switching.
Visual changes
- Added the missing fresnel effect around Tiny’s small form.
- Fixed particle effects leaving trailing images while using SMAA (Temporal).
Interface and HUD
- Added a new animation for when cards are dealt.
- Added a new icon for the Reload Marathon upgrade card.
- Reworked the custom lobby mode selection - note that you will need to select a mode (Wipeout) in the lobby settings in order to launch a custom match.
- Updated German, Russian translations.
Performance and stability
- Fixed an issue where the Shield Field would cause frame rate drops.
- Fixed a crash affecting Proton when antialising was turned on, which could also potentially happen on Windows or cause other issues.
Ver 0.21.39
Gameplay
- Fixed an issue where shields would not take damage if there wasn’t a solid surface in the direction of the shot.
- Fixed the Tortoise passive upgrade not working correctly while playing as Tiny after changing size.
Visual changes
- There is a new antialiasing mode: SMAA (Temporal). This mode has better quality at the cost of performance and temporal blurring.
Interface and HUD
Overhaul of the visuals in the progression tree:
- Links are now animated.
- Nodes have particles on hover and when active.
- New images and size for skins. Also all weapon images have the same rotation now.
- Common nodes that are used on all suits now have a specific border.
- Unlocked nodes have colored backgrounds depending on their type.
- Hover tooltip cleanup and redesign.
- Environment sound is now muted when entering the progression tree menu.
- Fixed a bug with the progress bar of the suits not updating correctly.
- Added a new icon for the Tortoise upgrade card.
- Updated Brazilian Portuguese, Japanese, Latin American Spanish, Spanish from Spain translations.
Ver 0.21.38
Gameplay
- Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag.
- Fixed a bug where shields could linger if players disconnected mid-round.
- Fixed a bug where the Charge’s shield hitbox was offset from Tiny.
Interface and HUD
- Added new icons for the following upgrade cards: Blood Pact, Mark for Delete.
- The progress bar shown when inside a pickup now has an icon that matches the pickup type.
- Added a description for the overtime announcement, explaining that there will be continuous ticking damage.
- Fixed an issue where announcements would get stuck and be shown indefinitely.
- Updated Brazilian Portuguese, Japanese, Korean, Latin American Spanish, Spanish from Spain translations.
Visual changes
- Tiny’s grow and shrink visual effects now last longer so that the size change ability is better communicated.
- Tweaked the visual effects of the Grenade Launcher grenades when the artifact “Floor is Lava” is active.
Ver 0.21.37
Gameplay
- Fixed an animation related issue causing excessive bandwidth usage that resulted in poor hit registration for some players.
- Changed the projectile arc of the Grenade Launcher’s sticky grenades to match the arc of the primary fire grenades (made available in 0.21.36a).
- Fixed some locked upgrades that were available.
- Tiny is now available in the Warmup mode.
Interface and HUD
- Added new icons for the following upgrade cards: Rogecoins, Combat Reload, Data Mining, Make It Count, Incendiary Bullets, Hour Glass.
- Fixed an issue with the Teleport To Friend indicator’s position relative to players.
- Event and frag feed messages for claiming an Epic or Legendary pickup are now using the same icons as the announcement messages.
- Fixed the missing icon for Tiny’s Larger Than Life achievement.
- Updated Brazilian Portuguese, Latin American Spanish, Spanish from Spain translations.
Maps
- Cassini changes:
- Collision fixes.
- Hub changes:
- Collision fixes.
Ver 0.21.36
New Suit! Tiny is now available!
- Tiny has a bigger body, more health, and higher movement speed compared to other suits.
- Tiny's weapons: Grenade Launcher (with bouncing grenades on the primary fire, sticky grenades on the secondary fire/zoom key, which are detonated by pressing primary fire, they automatically explode after a short time if not detonated manually), Blaster, Wolfhound (shotgun).
- Tiny's abilities: Shield Field (a shield in front of Tiny that blocks incoming damage, it can be raised and lowered until it's destroyed, causing it to go on cooldown), Cpt. Bot (a throwable shield), Charge (a shield charge that deals damage to enemies in its path).
- Tiny's movement ability: Big/Small, Tiny is able to switch between Big and Small mode after a small cooldown. In Small mode Tiny has a smaller size, higher movement speed, lower health, lower damage, and the ability to use a jetpack when holding jump. After a large fall while in Big mode, Tiny deals landing impact damage to nearby enemies.
- Tiny's gadget: In Big mode Tiny has a ground Punch, in Small mode Tiny has an Uppercut.
Gameplay fixes
- Fixed an issue where splash damage on surfaces near a Shield Dome (Chunk’s Gadget) could go through the shield.
Interface and HUD
- Added damage numbers when hitting Shield Dome and Frontal Shield.
- Improved the quality of the map thumbnail images.
- Added Tiny's Progression Tree to the Progression menu.
- In the Progression menu the achievements button is now on the top right corner.
- Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Russian translations.
Maps
- The Hub has been updated with Tiny.
- The workshop upstairs has closed, the weebles are resting.
Map editor
- Fixed the collision of some environment assets.
Ver 0.21.35
Interface and HUD
- Fixed a bug where players joining the game after it had started didn't see the game timer until the next round began.
- When claiming a pickup, an event message is displayed as a confirmation similar to frag and assist messages.
- There is now an indicator located at the corner of the suit portrait showing when the player has an upgrade card reward incoming.
Audio
- Added a sound for when a pickup is captured.
- Fixed an issue causing footsteps to keep playing after a round was over.
Visual changes
- Fixed a bug where some animations would display a dark fullscreen frame.
Map editor
- Fixed the collision of some environment assets.
- Global illumination fixes.
Vers 0.21.34
Gameplay
- Fixed an issue where players were able to remain out of bounds without dying.
Interface and HUD
- Fixed a visual bug where the incorrect team color was displayed when standing inside a pickup as it spawned.
- The Sudden Death announcement during a Wipeout match now clarifies that there are no more respawns.
- Ready, Reroll and Random buttons in the shop now have new, more clear tooltips.
- Reordered the rendering of some HUD and shop elements.
- There is now a cursor clickable button to swap the slot that each weapon is in, which is shown above the weapon slots on the bottom right when the scoreboard is open (Tab by default, the cursor is released with your zoom key, Right Mouse Button by default). The drag and drop method still works like it did before.
- The score and MVP screens at the end of each round should now be timed correctly with the animated elements.
Visual changes
- Fixed an issue where the Rocket Launcher’s reload animation would not play while reloading.
Map editor
- Added the functionality to disable a Move event on actiontriggers.
Maps
- Hub changes: Collision fixes.
Ver 0.21.33
Gameplay
- Fixed the Rocket Hail ability firing upon respawning if the player had died during the charge-up phase.
- Fixed a rare crash related to the map changing while hookshot was active.
- Fixed a bug so that splash damage is now dealt to all shootable actiontriggers that are within the splash radius - prior to this, damage was only dealt to one trigger.
Progression
- Fixed an issue which could result in sending multiple unlock node requests and spending points in excess of the node’s costs in the progression tree.
Visual changes
- Improved the third person projectile trajectory to be more accurate relative to the weapon model.
- Improved the first person projectile trajectory.
- Fixed an issue with the models in the locker having incorrect proportions (made available in 0.21.32b).
- Fixed an issue with a weapon animation remaining stuck until a Suit was selected if you had survived the previous round.
- Fixed an issue that delayed playing the grenade throwing animation on the Scout’s left arm model when throwing a grenade while zoomed in with the Heavy Sniper.
Maps
Cassini changes:
- Increased the capture area of pickups.
- Collision fixes.
- Visual improvements around the central room.
- Lighting adjustments.
- Decal adjustments.
- Level optimization.
- Toya changes: Collision fixes. Level optimization.
- Arcol changes: Level optimization.
Interface and HUD
- When a Major Pickup is captured while a spawn wave announcement is being shown, the announcement that a team has captured a pickup is now queued and will show up after the spawn wave occurs.
Audio
- Various sounds that were incorrectly playing in 3D are now back to playing correctly in first person (made available in 0.21.32a).
0.21.32
Maps
- New map! Cassini is now available in Wipeout.
Toya changes:
0.21.31
Gameplay
- Fixed a bug where players with the “Fast but Fragile” passive upgrade would still be slowed down after respawning if their respawn time was short enough.
- Additional reliability improvements to the “Rocket Warp” upgrade.
Visual changes
- Fixed an issue where automatic weapons would remain in a firing animation after a round started, for players that had died while firing an automatic weapon in the previous round.
Performance and stability
- Fixed a crash related to the Hookshot.
- Performance improvements to the Hub.
Interface and HUD
- When in the Aim Trainer, Aim Trainer Duel, or the Aim Trainer’s Control Panel there’s now a title on the top left to indicate what state you are currently in.
- The Aim Trainer scores now appear immediately on the left instead of sliding in from the center.
- Optimized various environment props.
Security
- EasyAntiCheat has been integrated for Windows and Linux (Proton).
Map editor
- Multiple light baking fixes, including to an issue causing the global illumination to not correctly reflect the color properties of some specific props.
0.21.30
Maps
Hub changes:
- The Weebles in the workshop upstairs seem hard at work putting something together.
Interface and HUD
- In the Aim Trainer the current score and time remaining now appear on the left side of the screen.
- In an Aim Trainer Duel, the scores of both players are now shown once a player hits a target.
- In an Aim Trainer Duel the final score is now shown on the middle of the screen.
Visual changes
- Fixed an issue where the Scout’s left arm model could get stuck in a pose when rapidly starting and canceling the Hookshot ability.
Map editor
- Fixed a bug where actiontriggers and the trigger editor wouldn’t update when they were deleted, duplicated, pasted, or renamed.
Performance and stability
- Fixed a crash related to hitting targets in the Aim Trainer (made available in 0.21.29b).
0.21.29
Gameplay
- When teleported to the Aim Trainer your camera’s pitch is now reset.
- In Aim Trainer Duels both players now see the exact same pattern of targets.
- While in the Hub, players can no longer access the Scout’s “Death’s Kiss” upgrade for the Hookshot.
Interface and HUD
- The Aim Trainer’s Control Panel is now automatically refreshed when challenges are issued and when players join the Hub.
- Changed how the Aim Trainer Duel challenge announcement looks.
- The HUD is now hidden when the Aim Trainer’s Control Panel is open.
- When in the Aim Trainer’s Control Panel you no longer have control over your movement.
Visual changes
- Fixed an issue where the first person weapon model could get stuck in a previous animation when going from the warmup stage to the card selection at the start of a match.
- Fixed an issue where the Eggbot’s first person left arm model could get stuck in a previous animation after dying and respawning.
- Fixed an issue where the Scout’s “Lightning Storm” upgrade for the Smoke Grenade would cause very bright lights to linger on the map.
- Thanks to hst for several miscellaneous issue reports.
Version 0.21.28
Gameplay
- In the Hub it’s now possible to challenge and be challenged to an Aim Trainer Duel. To do so, launch the Aim Trainer and then interact with the Control Panel on the platform to challenge or accept a challenge. After a challenge is accepted, the players can start shooting at the targets whenever they want, when the time ends for both players, one will be declared the winner.
- Fixed a bug where players wouldn’t spawn when sudden death starts, due to their death camera switching spectator during the same server tick.
Interface and HUD
- Fixed an issue causing the final scoreboard to sometimes not appear when using the Korean or Polish language options.
0.21.27
Visual changes
- The opacity of the indicator of the Epic and Legendary pickups is now reduced the closer you are to them in order to improve the visibility for players near them.
- Fixed a bug where if you died while using the Hookshot or the Healing Beam you would see a left hand when you respawned.
- Fixed an issue where some character particle effects had an incorrect rotation.
Performance and stability
- Fixed a crash related to another player being fragged while you were pulling them with the Hookshot’s “Death’s Kiss” upgrade.
Map editor
- In the merge_map tool, the option “Choose both” is now available.
Interface and HUD
- Updated the Japanese translation.
0.21.26
Interface and HUD
- At the end of a round, a player from each team is now declared as the round’s team MVP together with a reason for earning that title.
- It’s now possible to report players during a match through the scoreboard (holding the scoreboard open and pressing your zoom key will unlock the mouse and allow you to click on players on the scoreboard which then displays different options including Report Player).
Map editor
- Added the actiontrigger event “Modify light”.
- Added a new /merge_map command, which can allow you to choose between keeping an entity on the map currently being edited as it is or using the version in the map loaded through the merge_map command (can be useful to return parts of a map to what they were in an earlier version but not others, or if multiple map makers are working on the same map separately and want to combine their changes).
Maps
Wellspring changes:
- Visibility occlusion fixes.
0.21.25
Visual changes
- The aim trainer platforms in the Hub have a new look.
- Fixed an issue where the particle effects of penetrating projectiles would become invisible after hitting one player (for example with the bullet penetration upgrades of the Ironclad or the Heavy Sniper).
Maps
- Removed duplicated asset files on all maps.
- Hub Changes:
- Cleanup on asset properties.
- Collision fixes.
Performance
- Props with alpha shadows are now batched.
Map editor
- Wind settings on foliage props with alpha shadows now work.
- Fixed an issue where entity names behind the camera were being rendered in front of the camera.
- Added an “Add Trigger” in the Trigger editor which spawns an actiontrigger at the crosshair’s position.
- Added a “Toggle edit play” in the Trigger editor which enables/disables actiontriggers from being triggered while in edit mode.
Interface and HUD
- Fixed an issue resulting in the number of frags with different Suits being recorded incorrectly in the achievement progress.
- Updated Latin American Spanish, Spanish from Spain translations.
0.21.24
Gameplay
- Fixed an issue causing players to sometimes not spawn when the Sudden Death period started in Wipeout.
- Potential fix for an issue causing players to still be able to teleport to the other side of a wall when using the Chunk’s “Rocket Warp” upgrade for the Overload ability.
Maps
- Optimization adjustments on all maps.
- Updated the Reflection probes on all maps.
Map editor
- Fixed the undo and redo functions when copying entities by holding Alt and dragging the cursor.
- Fixed a bug where billboards disappeared in the editor.
- Increased the speed of editor updates. Example: moving a rock in the Hub map (a_hub) is 10% faster.
- The Terrain’s Foliage selection background is now white to be easier to see the darker foliage options.
- Fixed a prefab loading crash.
Interface and HUD
- Updated Brazilian Portuguese, German, Korean translations.
0.21.23
Gameplay:
- Multiple upgrade stations have been added to the Hub: Weapon Upgrades, Ability upgrades, and Artifacts. These, along with the default Loadout selection station where you select your Suit and weapons, are available at every shooting range in the Hub.
- Suit rerolls now guarantee a new weapon loadout instead of being completely random.
- The “Rocket Warp” upgrade for the Chunk’s Overload ability (teleportation to the Overload orb) no longer has self-knockback.
- The “Immovable Object” passive upgrade (prevents knockback while you have armor) now allows self-knockback (it’s now possible to rocket jump while having this passive upgrade).
- The “Frontal Shield” upgrade for the Chunk’s Leap ability is now removed when an ability button is pressed during a Leap.
Interface and HUD
- In Wipeout, when Spawn Waves are announced, their countdown is now correctly synchronized with the respawn timers.
- In the Loadout menu (F1 by default) it’s now possible to see the number of charges, ammunition, cooldown, reload time, recharge time, overheat time, and Artifacts, based on your upgrades for each of the weapons and abilities that you currently possess.
- Fixed the keybind indicator for the Gadget not reappearing on respawn after being used once.
- Updated Brazilian Portuguese, Japanese, Latin American Spanish, Spanish from Spain, Russian translations.
Visual changes
- The Blue-J XB’s lightning effects that connect its separate parts are more prominent now.
Maps
Toya changes:
Map editor
- Fixed a crash when moving props.
- Fixed a crash when deleting props.
- Fixed a crash when having dynamic models in the map.
- Fixed the undo and redo functions to work with deleted and added entities.
0.21.22
Visual changes
- Fixed an issue with the Eggbot’s Gadget “Teleport To Friend” where the final teleportation effect would still play even if the teleporting player had been fragged before the teleportation concluded. The indicators that someone is teleporting, still play at the origin and destination but the larger effect only plays when a teleportation is successful (when a player reaches the other side still alive).
Performance and stability
- Fixed a memory leak related to the spawning of targets in the aim trainer.
- Fixed an issue making the map editor 25% slower to load with some maps.
Audio
- Fixed an issue causing the sound to activate too early during the Hub’s loading process for some players.
Gameplay
- Fixed an issue causing you to be unable to jump in the aim trainer platforms.
0.21.21
?
- A mysterious weeble is resting near one of the firing ranges in the Hub.
Interface and HUD
- Pings are now disabled while in the Shop.
- The Artifact effect for the weapon’s HUD slot now updates correctly when rearranging weapon slots.
- Fixed the chat scroll functionality when in the menu (the chat is opened with Enter in the menu). While the chat is active in the menu it’s possible to place the mouse cursor over the chat window and then use the mouse wheel to scroll up and down, and it’s possible to mouse over the scroll bar, hold left click and drag the scroll bar.
Visual changes
- In the Hub the fresnel effect around players now matches the color of their suit.
0.21.20
Visual changes
- Players in the Hub now have random colors.
- Fixed some graphical issues occurring when using a Render Scale value lower than 100% together with Texture Quality set to Low.
Gameplay
- Fixed an issue causing players to sometimes teleport to the other side of a wall when using the Chunk’s “Rocket Warp” upgrade for the Overload ability and the Eggbot’s “Teleport To Friend” Gadget.
Interface and HUD
- Added a main crosshair preview next to the Crosshair Edit button in the Settings to make the option stand out more.
- While spectating a teammate, the highlight border of the portrait at the top of the HUD is now white for the teammate and semi-transparent for yours to differentiate them.
- Updated Brazilian Portuguese, German Japanese, Latin American Spanish, Spanish from Spain, Russian.
Performance and stability
- Slightly reduced map loading times (more substantial optimizations are still planned).
Servers
- Fixed an issue in the server location preference logic causing the lowest pinging server locations to not always be selected first when creating a match.
Maps
Arcol changes:
- Collision fixes.
- Occlusion culling fixes.
- Visual cleanup.
Map editor
- Some debug modes are now available: Batching Static, Texture Size, Texel / Screen Px, Texel / World unit.
- Fixed a crash that happened when using the undo function. Thank you to Kozz- for sending a crash report.
0.21.19
Gameplay change
- The minimum headshot damage of the Heavy Sniper has been reduced from 115 to 85, with the damage increasing by 15 based on the number of green segments 85->100->115->130.
- Decreased the damage of the SB-34 MG at longer distances.
- Decreased the damage of the Ironclad at longer distances.
- The Scout’s “Increase Max Charges” upgrade for the Hookshot is now a Legendary card which you can only get one of (the Artifact “Aerobatics” still has 6 charges).
- Increased the damage of the Spectre at longer distances.
- Reduced the damage of the Banshee upgrade “Energy Blast” from 50 damage to 20 damage.
- Increased the Blue-J XB's base damage by 5 and headshot damage by 10.
- The achievement “Alone In The Not-So-Dark” now works (Survive alone against 2 or more opponents for at least 10 seconds).
Interface and HUD
- Screen space effects have been added to the movement ability when an Artifact is equipped, visible both on the scoreboard and the HUD slot.
- There is a new effect when hovering over a node on the Progression tree.
- Updated Brazilian Portuguese, Korean, Latin American Spanish, Spanish from Spain, Russian.
Visual changes
- Fixed some graphical issues that occurred on the first map loaded when using a render scale other 100% in the graphics settings.
- The eyes of the Scout and Eggbot models now look up and down based on the player’s aim.
- Fixed a bug that made the rocket projectiles hard to see when using the Rocket Launcher Artifact “On-Hit Wonder”.
- The “Overshield on frag” effect has changed to keep it consistent with other overshield effects.
- Tweaked the Blue-J XB’s lightning particle effects.
- Adjusted the Banshee’s muzzle flash.
Maps
Arcol:
- Level optimization
- Collision fixes
Map editor
- Fixed a crash when loading a map containing a prefab. Thank you to Dobbelburger for sending a crash report.
0.21.18
Maps
- New Map! Arcol is now in the Wipeout map pool.
Hub changes:
- Some weebles seem to be building something.
- Added a jump pad parallel to the existing one that takes you to the top of the map.
- Adjusted the position of a targets to no longer seem like it’s floating.
- Collision fixes.
Toya changes:
- Visual fixes to the jump pads.
Furnace changes:
- Fixed some missing decorative assets (made available in hotfix 0.21.17a).
Gameplay
- Fixed an issue where the Chunk’s Overload orb could spawn on the wrong side of a floor.
- The achievement “Can’t Touch This” now works (Win a round of Wipeout without dying).
Interface and HUD
- The Warmup mode option in the Play menu now shows the number of players currently in Warmup matches within your selected datacenter regions.
- Fixed an issue that caused the daily bonus points to not be set correctly after starting the game.
- Fixed an issue with the announcement messages in Wipeout lingering if they occurred at the end of a round (made available in hotfix 0.21.17a)
- Updated Brazilian Portuguese, Latin American Spanish, Spanish from Spain, Russian translations.
Visual changes
- Added a particle effect for the “Rocket Warp” upgrade (teleport) for the Chunk’s Overload ability, while casting it and when teleporting, to explain that player’s sudden disappearance to others.
- Improved the Banshee’s muzzle particle effect.
- Fixed an issue where you could see the Scout’s arm models floating in the air while zooming in with the Heavy Sniper.
Audio
- The sliding sound now updates dynamically when sliding over different materials.
Map editor
- Fixed some crashes related to prefabs.
0.21.17
Gameplay changes
- The zoomed crouch speed is now lower than the zoomed walk speed for all weapons.
- The Tutorial now includes a “Crouch & Sliding” section.
Interface and HUD
- In Wipeout, there is a new visual style for the announcement messages of the Major Pickup spawns, Sudden Death, and Overtime.
- In Wipeout, there is now an announcement message about the Spawn Waves that occur every 45 seconds until the Sudden Death period.
- Updated Brazilian Portuguese, German, Japanese, Russian translations.
Audio
- There is now a specific sound for sliding through water.
- In Wipeout there is now a countdown sound before important scheduled events (Spawn Waves, Major Pickup spawns, Sudden Death, Overtime).
Servers:
- Fixed an issue that could result in party members loading the Hub instead of joining a found match when using the requeue option.
Visual changes
- Fixed an issue where firing the Heavy Sniper while zoomed in would play the fire animation later when zooming out.
- Fixed an issue where if you had zoom toggled on when you were fragged, you would be zoomed in during the death camera.
- Fixed an issue where some objects were visible in reflections when they should not have been.
- The Scout’s hook arm model and animations are now visible in first-person even without a weapon equipped.
- Fixed a visual bug on the Eggbot’s Healing Beam orb.
- Fixed an issue where after a team captured a Major Pickup, their enemies would also have the third person particle effect that indicates having received the buff.
Map editor
- Greatly increased the speed of editor updates. Example: moving a rock prop in the Hub map (/edit a_hub) is 48 times faster, before it took 2.3 seconds to move, now it takes 0.047 seconds.
- Fixed a rare crash that happened when moving entities in the editor.
Maps
- Wellspring changes:
- Fixed a potential stuck spot in the wall when using teleport abilities.
- Titan changes:
- Fixed a potential stuck spot in the wall when using teleport abilities.
- Collision fixes.
- Toya changes:
- Fixed a misaligned pillar and some materials.
0.21.16
Gameplay
- Fixed a bug where players could get two assists from a single frag by damaging the opponent and healing the fragger.
- Fixed a bug where players could get an assist for healing teammates who fragged themselves.
- Fixed a bug where players could get an assist for self healing when being fragged by enemies.
Servers and matchmaking
- Increased the netcode’s reconciliation window from 120ms to 150ms.
- Fixed changing datacenter location not correctly updating if it was done during an active search.
- Fixed an issue with the Daily Bonus Points limit being reset after a match.
Visual changes
- Added new particle effects for the Eggbot’s Bolt Artifact “Wrecking Ball”.
- Improved the Bolt particle effect’s alignment with and without the Artifact equipped.
Interface and HUD
- A solid white border now indicates the player’s portrait at the top of the HUD.
- A translucent white border now indicates the player currently being spectated.
- It’s now possible to disable the global console shortcut (Grave/Tilde, the key above Tab, to the left of 1, below Esc), in the Settings-General menu->Input section which will make it so that the only console key used is the one set in the Settings-Controls menu (however the key set in the controls cannot be used while in the menus). If you wish to disable that key, disable the global console shortcut, and unassign the console key in the Settings-Controls menu.
- The Settings-Controls menu->Map Editing section now has a Console key option if you wish to use a different key than the one set in the Gameplay section.
- Fixed not being able to move or zoom in and out of the Progression tree.
- Visual adjustments to the Progression tree node tooltips.
- Fixed the Suit Progression percentage incorrectly showing 0%.
- Updated Brazilian Portuguese, Latin American Spanish, Spanish from Spain, Simplified Chinese, Russian translations.
Maps
Toya changes:
- Removed an out-of-bounds hiding spot.
0.21.15
Interface and HUD
- In the Settings menu it’s now possible to customize the Armor color and Overshield color which will affect the bars in your HUD and the bars above other players - to return to the default colors it’s possible to click the color preset square which displays the default color (Armor by default is 00BAFF the Overshield is FF4AFA).
- In the Settings-General menu there is now a Yaw multiplier if you wish to make your vertical sensitivity different than your horizontal sensitivity.
- Increased the quality of the map loading screens.
- Added a tooltip to the Bonus Weekly Points and Daily Weekly Points.
- Fixed the alignmed of the Progression tree node tooltips.
- Added an icon for the button that opens the in-game Achievements list in the Progression menu.
- Fixed a visual issue with the text in the console.
- Fixed a typo in the credits, Tomas worked as a Lighting Artist not a Lightning Artist, but maybe in the future that too.
- Updated Brazilian Portuguese, German, Korean, Polish translations.
Gameplay
- Fixed a bug where holding down zoom would prevent you from firing after running out of ammo/energy on a weapon if you pressed and held zoom after you had begun firing.
- The visfinder now can’t be used outside of editing. Thank you to hst for reporting the issue.
Visual changes
- Fixed a visual glitch causing some foliage to be transparent from one side.
Performance and stability
- Fixed a rare crash that could happen at the end of rounds.
0.21.14
Gameplay changes
- Overshield gains from ability and weapon upgrades, as well as pickup rewards, have been reworked to no longer be instant. Instead they are given over time at a maximum rate of 10 overshield per second. This will tick until the full amount of overshield has been added to the player’s total health pool. Due to this change the Overshield buff status notification on the bottom left has been temporarily removed until it’s displayed in a less obtrusive way.
- Damage over time effects of the same type who originate from the same player, are no longer triggered multiple times while one is active (while you are poisoned if you become poisoned again by the same player, the initial poison effect will stop instead of both continuing at the same time, but you could still be ignited by that player with both effects continuing at the same time, and you could still be poisoned by other players with multiple poison effects continuing at the same time). This change is being done to reduce the overall strength of Ignite and Poison.
- Damage over time effects from different weapon and ability sources now deal the same damage.
- Changed the “Frontal Shield” upgrade for the Chunk’s Leap ability, so that shooting is no onger disabled, the shield is instead removed as soon as the player fires a weapon.
- Changed the “Frontal Shield” upgrade for the Chunk’s Leap ability so that it’s possible to switch weapons during it, which will not disable the shield.
- Holding zoom at the end of a mechanic that had forced you to unzoom, will now cause you to instantly zoom-in (e.g. reloading, hookshotting). This works when holding zoom regardless of whether you have the Toggle Zoom option enabled or disabled.
Gameplay fixes
- Fixed the targets in the Hub not displaying the correct Heavy Sniper headshot damage values.
- Fixed a bug that caused Suit rerolls to charge you 100 currency.
- Fixed the zoom remaining enabled when opening the scoreboard while zoomed and then releasing the zoom key (while not using Toggle Zoom).
- Fixed the hit crosshair being displayed when healing.
- Fixed an issue causing The Scout’s “Cluster Bomb” upgrade to be incorrectly locked in the Progression Tree instead of the “Radius Increase” upgrade.
- If the round ends during a “+1 card on next death”-selection, it will now be refunded and triggered on your first death in the coming round.
Interface and HUD
- The capture progress bar of team reward pickups has a new visual style.
- In the final scoreboard of Wipeout matches there is now a tab (3/3) that displays the number of Minor and Major Pickups that each player captured throughout the match - press the right arrow to navigate between the 3 tabs (previously unreported).
- When getting a frag or an assist there is now a value next to the frag/assist message, which displays how much currency you’ve earned for doing so (previously unreported).
- Artifact icon effects on the scoreboard now follow the correct player when the scoreboard is reordered during a round.
- Artifact icon effects on the scoreboard are now displayed for the entire duration of a round, until the next round begins.
- Added a description to the Toggle Zoom option to explain how it behaves.
- Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Simplified Chinese, Russian translations.
Performance and stability
- Fixed a crash that could happen when loading a map.
- A large memory leak that was introduced in the previous version was fixed in a hotfix patch a few hours later.
- Fixed an additional small memory leak that had existed since release.
- Fixed a memory leak in the map editor.
Matchmaking and servers
- There are now Bonus Daily Points which you can earn each day, the bonus limit per day is shown in the Progression Tree menu (previously unreported).
- The backfilling in Wipeout matches is now enabled until one team reaches a score of 3 rounds won (a match ends when a team scores 4 rounds), instead of only allowing backfilling within 5 minutes of the match starting.
- Fixed an issue affecting Warmup which was causing players to join a team that already had more players.
Visual changes
- The appearance of the Healing Beam’s orb model is now consistent when using different weapons.
- When interrupting a reload by using the Healing Beam, the left arm now transitions more smoothly from reloading to holding the orb.
0.21.13
Gameplay changes
- Healing teammates who have received damage at the same time that they get frags will now award assists to the healer.
- Slightly reduced the size of the Eggbot’s headshot hitbox.
- The Eggbot now has 10 more health.
- The Chunk now has 10 more armor.
- Minor pickups are now captured in 3 seconds rather than 4.
- Changed the “Fifty/Fifty” Artifact for Spectre to regain ammo on successful hits instead of missed shots.
Gameplay Fixes
- Fixed an issue causing certain Artifacts to not be awarded during the Suit selection.
- Fixed the Legendary reward’s scan not working.
- Chunky Beam no longer penetrates shields, instead, it destroys them (regardless of who placed it down).
Interface and HUD
- The lingering Fragged/Assist text is now cleared when respawning and swapping to the spectating state.
- Fixed some lingering UI elements on the round win screen.
- The card selection from the “+1 Upgrade card next death” Team Reward no longer instantly appears when you die, to avoid misclicking and to avoid blocking the death camera.
- The Artifact icon effects are now shown on the scoreboard and HUD for the entire duration that the Artifact is equipped.
- Tentative fix for the score display in Wipeout not displaying announcement text.
Visual changes
- Fixed an issue where body parts would sometimes not appear after a frag.
- Fixed an issue where particles would use the wrong textures in some instances.
- Fixed an issue where the first-person arms model could lag behind the weapon when at low framerates.
- The Explosive Grenade’s visual explosion effect now matches the damage radius more closely.
Performance and Stability
- Improved animation performance.
- Fixed a crash when loading maps.
- Fixed a rare crash while spectating.
Audio
- The rate of footstep sound effects when zoomed-in with the Heavy Sniper now corresponds to the slower movement speed.
0.21.12
Gameplay changes
- Hitbox changes: The Eggbot hitbox has been modified so that the headshot hitbox is now located where the Weeble is sat inside of the bot, it cannot be headshot from behind. Some small padding has been added on the sides to compensate for the wide silhouette of the character. These are short term improvements, longer term improvements to the hitbox system are also planned.
Gameplay fixes
- Fixed an issue that was causing players to not have access to all of their unlocked upgrades each match.
- Fixed a bug where bullets fired while scoped-in with the Heavy Sniper would register as no-scope hits if the player unscoped before the bullet reached the target.
- The zoomed walk speed is no longer active when holding aim down sights while reloading.
- Fixed an issue with the Overload’s “Overshield Drain” upgrade being incorrectly unlocked in the progression tree.
- Fixed an issue where it appeared you had received an Artifact upgrade only to then not receive it
- Fixed an issue where Suit selections and first time ability selections were randomly ordered.
Interface and HUD
- The Heavy Sniper's crosshair is now customizable in the Crosshair editor under the Sniper Zoom tab.
- Added a "Reset zoom toggle when switching weapons" option in Settings-General.
- Added an option to disable bloom in Settings-Video.
Audio
- Reduced the volume of third person sounds when they are triggered in very close proximity to the player.
- There are now appropriate footstep sound effects when walking on certain water surfaces (splish-splashes).
Visual changes
- Fixed an issue that caused some foliage to disappear.
0.21.11
With this patch we are testing a significant gameplay change: the weapon pool for each Suit has changed from 4 weapons per Suit to 3 weapons per Suit. After you have spent some time playing with the new changes we would appreciate if you could could tell us what you think of this change through THIS FORM.
Gameplay changes
- As a test, each Suit now only has 3 weapons in their available pool. This way players will have a higher likelihood of getting at least one weapon that they’re comfortable with, and will have a more stable weapon loadout from round to round by having access to at least one of the weapons that they had in the previous round. The weapons being removed as a test are: the Scout’s Wolfhound (shotgun), the Chunk’s Blaster, and the Eggbot’s SB-34 MG (the Scout still has the SB-34 MG). For the moment this will result in the Progression tree not matching the weapons available for each Suit.
- In the Warmup mode, frags now award 100 currency instead of 200.
- In the Warmup mode, assists now award 25 currency.
- The “+1 Upgrade card next death” Team Reward Now only grants 1 upgrade card selection each death, if your team has picked up multiple of those Team Rewards, you will receive the rest on your following deaths (whether those deaths happen in the same round or in the following rounds), instead of receiving them all of at once. This upgrade card selection will only occur if you’re not the last player alive when you die, so as to not influence the card selection at the start of the next round.
- Tweaked the speed and gravity of all throwable items to ensure consistency between them.
- Increased the “Data Mining” passive upgrade’s interest per round from 10% to 25%.
- The Eggbot’s Holy Sphere no longer deals damage by default.
- The Eggbot’s Holy Sphere now first applies a small heal burst and then a more significant heal over time.
- The Holy Sphere upgrade “Lingering Touch” which used to cause the Holy Sphere to heal teammates over time and deal damage to enemies over time, now only applies a damage over time effect to enemies (the base Holy Sphere now has a heal over time, and continues to have that heal over time when you get this upgrade).
- Increased the radius for the Eggbot’s Healing Aura from 300 to 350.
Gameplay fixes
- Fixed a bug that caused both weapons to be reloaded when canceling the reload of one weapon within the leniency window.
- Fixed an issue causing the Hookshot to incorrectly disconnect at high frame rates.
- Fixed an issue where you would sometimes get an upgrade selection while you didn’t have a Suit selected, causing the selection to be empty.
- Fixed an issue where the Healing Beam would linger in place after a player died while using it.
- Fixed a bug where the “Mark for Delete” passive upgrade only granted 1 currency on success.
- Fixed a bug that caused the “Mark for Delete” indicator to be removed.
- Fixed an issue causing the “Self Healing” upgrade not to work for the Healing Beam.
- Fixed an issue with the Rocket Launcher’s “Max Ammo” upgrade being incorrectly locked in the progression tree.
- Fixed an issue causing players to get the Rocket Launcher “Rocket Replenish” upgrade despite it being locked in the progression tree.
- When you have the “Frontal Shield” upgrade for the Chunk’s Leap, and use the Leap in such a way that you land on a jump pad, the “Frontal Shield” is now removed when you make contact with the jump pad.
Visual Changes
- Fixed a missing texture affecting the Scout’s “Houdini” upgrade for the Smoke Grenade.
Interface and HUD
- Damage numbers are now rendered behind the crosshair.
- Player health bars and names are now hidden when they’re behind a Smoke Grenade.
- Added notifications to the frag feed on the top right when an Epic or a Legendary Team Reward is captured.
- The event indicator popup on the bottom left when hitting someone with the Banshee with the “E-xpired healing” upgrade now displays the name of the suppressed target correctly.
- Fixed the “Overshield on hit” upgrade not showing up correctly in the progression tree.
- Updated Latin American Spanish, Spanish from Spain, Russian translations.
Audio
- The audio position for the regular jump and the Chunk’s Leap ability now updates to reflect the player's position.
Maps
- Toya changes:
- Collision fixes.
Map editor
- Fixed three crashes in the map editor.
- Fixed the missing gizmo indicator when selecting an entity.
0.21.10
Gameplay
- Added a leniency window when reloading weapons, allowing the reload to be completed if it’s interrupted near the end.
- Reworked the system that handles disabling weapons and abilities, which should resolve the issues with shooting before a round starts.
- Fixed a bug where you would not receive a Suit when rejoining the game if you left during Suit selection.
- Fixed a bug where you could get a jump boost if you were jumping before the minimum attachment time of the hookshot, could be abused to jump-boost indefinitely.
- Fixed an issue where if you had used the Overload or the Chunky Beam abilities and then changed weapons quickly it could lead you to be stuck at a slower movement speed.
- The “Propulsion Blast” upgrade for the Blaster now generates more heat the longer the player stays in the air, no longer allowing players to stay in the air indefinitely. Apologies to all aspiring astronauts.
- Fixed an issue with the passive ability "Hour Glass" which caused the ability to be unusable when the cooldown was over.
Interface and HUD
- Made the reload bar indicator fill up at an exponential rate instead of a linear rate.
- Fixed an issue with the teammate health bars visually appearing infinite that was caused by Epic and Legendary team rewards when playing with the upgrade "Tortoise".
- Fixed an issue where the team reward capture progress bar overlapped with cards, which happened when receiving a “card after your next death” from a team reward while spectating a teammate who was capturing a team reward.
- Fixed an issue where the matchmaking bar was being split into two when joining the Warmup mode.
- Added an option to copy and send friend requests via a request id to the Social menu under the Invites & Friend Requests tab.
- Fixed the locker displaying “Default” name and “Common” rarity for locked skins instead of their respective names and rarities.
- Replaced the Dynamic Reflections option from the graphical settings, which was not working, with a Reflections enable/disable option (enabled by default).
- Fixed an issue with the Default in-game language option not using a player’s default Steam language.
- Fixed an issue with some languages’ translations which were only being displayed in the menus (Brazilian Portuguese, Latin American Spanish, Spanish from Spain, and Simplified Chinese).
- Fixed an issue where some menus weren’t translated when using the Spanish from Spain translation.
- Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Polish, Russian translations.
Servers and stability
- Fixed an issue where using the requeue option in the game report would fail to join a match if one is found too quickly.
0.21.9
Gameplay
- Slide no longer slows you down to the base Slide speed on flat ground when you have high speed as you use it.
- Fixed a bug that caused the Heavy Sniper's scope charge to start prematurely when swapping between weapons.
Interface and HUD
- The Heavy Sniper’s scope charge indicators now turn red when the weapon cannot be fired.
- Fixed the ammo indicator below the weapons on the bottom right not rendering for a weapon if a keybind was not set.
- When hovering over an Artifact card there will now be two description boxes above that card, one to indicate that an Artifact will last for a single round and another to indicate what it will affect.
- The Artifact icon in the card description box is now red.
- When clicking on a card that you cannot afford to buy, there is now a price zoom-in animation with a sound to alert you of that fact.
- Fixed a bug where you could buy an “out of cards” card.
- Fixed a bug where the matchmaking bar was overlapping the score display in the Warmup mode.
- When a match is found while in the Warmup mode, the game will no longer load the Hub before showing the map vote (which could previously cause you to miss the map vote or give you very little time to pick).
- The Locker overview screen now shows the currently equipped skin for each weapon.
- The visual design of the unlock descriptions in the Progression tree has changed.
- Hovering over a Progression tree node will now display its full description (instead of having to click it), and in order to unlock a node you now hold down the left mouse button on top of the node. The text has also been changed to make it clearer that when you unlock an upgrade card node, you are unlocking the possibility of that upgrade card showing up in your upgrade deck during a match (it is not an upgrade that you will always have, it will have a chance to show up during a match, and then you will have to buy it in the shop if you want to have it during that match).
Servers and stability
- Fixed a crash when leaving the game. Thank you to YAWN, phancy, nicplaysx ttv, Neyle, mostly fireproof, dutchi, cAt thundah, XIJJIK, shepp- for sending reports.
- Fixed a crash when accepting a lobby invite. Thank you to riz_- and River for sending reports.
0.21.8
Gameplay
- Increased the Slide’s base speed on flat ground.
- Decreased the Slide’s cooldown.
- Fixed not receiving the base Slide speed after landing, when moving horizontally at base movement speed (it was possible to slide->jump->slide and receive the base slide speed, but not walk->jump->slide).
- It’s now possible to slide, and without letting go of crouch, press jump, and trigger the slide upon landing if crouch is still being held (previously you had to let go of crouch before jumping out of a slide, which is still possible but not necessary).
- It’s now possible to hold crouch and then press jump to jump out of a crouched state instead of standing up (the player jumps and the player model’s visuals and hitbox change from crouching to standing up while jumping as well).
- Sliding is no longer triggered when crouch walking.
- Increased the air acceleration.
- Removed the Ironclad’s upgrade “Increased headshot damage”.
- Reduced the fire rate of Echo HMG.
- Increased the time it takes to switch from Heavy Sniper.
- Reduced Rocket Hail’s damage, increased its spread.
- Changed the rarity of the Spectre’s upgrade “Fifty fifty” from Legendary to Artifact.
- Fixed a bug where the “Fifty fifty” upgrade for the Spectre (chance to gain ammo on missed shots) was affecting other players' ammo.
Audio
- The Shop music now continues to play until the shop phase ends, even if you have pressed ready.
- Tentative fix for a bug that caused certain looping sounds to get stuck.
- The Victory/Defeat announcements and music now play at the end of a Warmup mode match.
- At the beginning of a round there is now a 3, 2, 1 countdown announcement.
- At the beginning of a round the announcer now says Fight instead of Start.
Visual changes
- Fixed healing combat numbers not being displayed.
- Fixed a bug where the Chunky beam didn’t display damage numbers.
- Fixed a bug that caused the Heavy Sniper's scope charge indicator to flicker.
- Fixed bug where Shield Dome PFX remained after the player disconnected from the server.
- Fixed a bug where spectators could play the reload animation when pressing reload.
- Fixed an issue where the skybox was shown on pure black materials.
Interface and HUD
- Improved the opacity scaling of low health indicators (vignette and health bar) to better reflect your current health.
- When selecting a suit the description was changed from “Select your pack” to “Select your suit”.
- Fixed the hit crosshair not displaying correctly.
- Changed the name of the Healing Orb ability to Healing Beam.
- Added a new PFX for common cards
- Moved the position of the matchmaking bar when in the Hub.
- Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Russian translations.
Maps
- Hub changes:
- Collision fixes.
0.21.7
Gameplay
- Players can now reroll pack selections if they have reroll tokens.
- When a team loses a round, each player on that team is granted 1 reroll token which can be used on the next round’s pack selection or saved for a future round.
- Fixed a bug causing the HMG to queue its bursts prematurely while aiming down sights.
- Fixed a bug where the Holy Sphere was not healing teammates when directly hitting them.
- Fixed the Bolt ability upgrade showing up before players had unlocked the node in the progression tree (made available in a hotfix before this patch).
Interface
- Fixed a bug causing the victory/defeat announcement to be played twice.
- Fixed some smoke particles obscuring HUD elements.
- Improved the progression tree loading to fix the nodes not being visible sometimes.
Maps
Wellspring changes:
- Fixed a potential stuck spot in the wall when using teleport abilities.
- Visibility occlusion fixes.
0.21.6
Interface
- Changed the visual style of the shop.
- Suit pack rarity is now based on what previously was called pack level. It indicates how many upgrades unlocked in previous rounds will be available to you if you choose that pack (can vary depending on the weapons that the pack has).
- When hovering over a weapon upgrade, ability upgrade, or passive ability card, there is now an indicator above the card which describes what type of card it is and what weapon or ability will be affected by it.
- Updated loading screen sizes.
- Added the party list to the main menu (bottom right after opening the main menu with the Escape key).
- Updated Brazilian Portuguese, Japanese, Latin American Spanish, Spanish from Spain translations.
Visual changes
- Made the number of rockets visible on the Rocket Launcher’s first-person model match the current ammo.
Servers and stability
- Fixed an issue causing the datacenter region selection to be reset after a game restart.
- Fixed a crash related to animation loading.
- Tentative fix for an issue where the hub was not loaded correctly.
0.21.5
Servers and stability
- Fixed a crash related to loading particles on some processors which could happen when launching a map (made available in hotfix 0.21.4a).
- Fixed an animation-related crash that could happen when a player is rapidly being shot, usually with a Shaft.
Visual changes
- Fixed an issue where projected textures didn’t work.
Gameplay
- Removed a movement pause that happened when initiating a slide.
- Tentative fix for a bug that caused players to spawn without full ammo.
- Fixed an issue with players that had left a match and rejoined it not keeping their chosen persistent suit ability and being able to repick it (made available in hotfix 0.21.4a).
Performance
- Some performance improvements.
Maps
Hub changes:
- Collision fixes.
- Adjusted out-of-bounds volumes.
Titan changes:
- Fixed multiple potential stuck spots in the wall when using teleport abilities.
- Minor visual fixes.
- Pickup repositioned to stop it spawning underground.
Wellspring changes:
Interface
- Fixed an issue with the Chunk’s progression tree displaying the Scout’s progression tree (made available in hotfix 0.21.4a).
- Updated Brazilian Portuguese, German, Japanese, Latin American Spanish, Spanish from Spain, Russian translations.
0.21.4
Gameplay
- In Wipeout, abilities are now persistent. You now select which ability you want to use for the rest of the match when you pick a suit, the next time you pick the same suit you will get the same ability as before.
- Reduced the amount of currency gained when capturing rewards from 150 to 100.
- Reduced the amount of currency awarded per round. Base amount reduced from 400 to 300. The additional currency added to the base amount each new round was reduced from 200 to 50.
- Suit selection is now given on every death in the Warmup mode even when waiting for more players.
- Partially fixed an issue with Leap Frontal Shield causing you to be able to shoot during truce time (before a Wipeout round had started).
- Fixed an issue where receiving the Healing Orb two rounds in a row would cause you to be able to shoot during truce time.
- Fixed an issue where players joining an ongoing custom lobby match would not receive a suit.
Servers and stability
- Fixed a crash that could occur when using the teleport to friend gadget.
- Fixed a crash that could happen when launching a map.
Visual changes
- Fixed an issue with the impact particles of the Frontal Shield upgrade for the Leap ability loading incorrectly.
Audio
- Fixed healing abilities triggering the hit sounds.
0.21.3
Maps
- New map available in Wipeout: Wellspring.
Titan changes:
- Visibility occlusion fixes.
- Collision fixes.
- Removed an out-of-bounds hiding spot.
Sentinel changes:
- Visibility occlusion fixes.
- Collision fixes.
- Visual cleanup.
Servers and stability
- Fixed a crash when long text messages were entered into chat.
- Backfilling into existing matches with missing players will now happen more frequently.
0.21.2
Gameplay
- Adjusted the Currency gained from frags and assists.
- Fixed an issue where the Heavy Sniper scope charge was displayed incorrectly.
Visual changes
- Increased the intensity of the fresnel effect around the player suit models.
HUD
- Fixed an issue with HUD keybinds not refreshing correctly.
Servers and stability
- Fixed an issue with some maps not loading on the Oceania servers.